I think we got internet around ’96 or ’97 and I started playing Doom online. This was Civilization, Elder Scrolls: Arena, The Incredible Machine, Doom, etc. The time period that probably made the biggest impression on me, and was when I got really into gaming, was probably around when I was 11 or 12, playing games on PC. We had an Atari and an NES around then and I’ve had consoles every generation since. Robert: Yeah, I’ve been playing games since I was 4 or 5. What games were you playing back when you first started making them yourself? How about now? Do you have any games you play when you need a break from your project? UG: It sounds like you’ve been a gamer for a long time. ![]() I do programming and design for Gnomoria and contract out art and audio as needed. I’ve been working on games professionally for almost 6 years and been on Gnomoria for about 2.5. I’ve been making games for fun since my first programming class in high school about 20 years ago. I stayed after graduating and was there for about 8 years before moving back to my current location in Long Beach, CA. I grew up southern California and moved to the Seattle area to attend DigiPen. I’m strictly Uncle Bob to my niece and nephew. Robert: I always introduce myself as Robert but I’ll answer to Rob or Bob or whatever. Can you tell us a little bit about yourself? Before we get to that, perhaps it would be best if we let you introduce yourself to our readers. UG: Hi Robert, or do you prefer Bob? Just so you know I’m a huge fan of your game Gnomoria. Since I’m such a big fan of this game and I think it deserves more of the spotlight, I thought I’d reach out to Robert West, or as his fans know him RoboB0b, and get his side of the story. ![]() It combines crafting, RPG elements (Leveling Skills), complex management and a fully destructible environment for your gnomes to manipulate. It’s a simple enough idea, but the depth of this game will catch you off guard. Gnomoria is a sandbox game where you indirectly control a group of gnomes by setting tasks for them to complete. For less than ten dollars, I ended up with one of my favorite games of all time. Reading the game’s description and instantly identifying with what it was trying to do, I bought my first Early Access game. A few months ago, while going through one of my several hours long perusing binges on Steam, I came across an intriguing name: Gnomoria. Considering the massive influx of indie games inundating the industry over the past few years, I think it’s the job of anyone who’d like to be considered a game journalist to help sift through the haystack to find those proverbial needles.
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